â€¢ Fixes to LOD on numerous objects in the world.
â€¢ Fixes to maps to prevent players from moving outside of the playable area.
â€¢ Fixed a bug that made pet footsteps excessively loud, especially in water.
â€¢ Fixed a bug with assists not working in keg brawl.
â€¢ Fixed numerous blocked events.
â€¢ Updated text and functionality when purchasing bank slots.
â€¢ Fixed loud sounds on portals to the Underworld in Godslost Swamp.
â€¢ Fixed several bugs that were preventing some skill challenges from resetting properly.
â€¢ All recipe items are now account bound. Many were previously soulbound.
â€¢ Updated Superior Rune of the Ogre Rock Dog so that it doesnâ€™t summon when the player is underwater.
â€¢ Updated Sigil of Demon Summoning so that it doesnâ€™t summon when the player is underwater.
â€¢ Summoned rock dogs and fleshreavers die when they enter water.
â€¢ Removed the lone 1 copper from city map completion rewards.
â€¢ Removed Mystic Forge recipes that were being used to reduce surplus supplies.
â€¢ Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
â€¢ Obsidian Shards are now account bound.
â€¢ Box of Berserkerâ€™s Draconian Armor and Box of Rampagerâ€™s Draconian Armor now reward the proper items.
â€¢ Fixed various crash bugs.
â€¢ Added the rank 30-39 wolf finishing move.
â€¢ Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
â€¢ Fixed visible map completion percentage errors and the achievement not completing.
â€¢ Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.
Black Lion Trading Company
â€¢ Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express.
â€¢ Black Lion Salvage Kits now properly display the correct percentages for rare materials.
â€¢ Adjusted difficulty for the following story steps: â€œA Fragile Peace,â€ â€œBreaking the Bone Ship,â€ â€œKilling Fields,â€ â€œPolitical Homicide,â€ â€œSabotage,â€ â€œSet to Blow,â€ â€œStand By Your Krewe,â€ â€œThe Ringmaster,â€ â€œThe Stone Sheath,â€ â€œTrack the Seraph,â€ â€œUnscheduled Delay,â€ â€œUnwelcome Visitors,â€ and â€œWelcome Home.â€
â€¢ Fixed bugs in the following story steps: â€œA Fragile Peace,â€ â€œAgainst the Corruption,â€ â€œBad Blood,â€ â€œForging the Pact,â€ â€œStand By Your Krewe,â€ and â€œTower Down.â€
â€¢ Fixed exploits in â€œThe Sound of Psi-Lance.â€
â€¢ End of Story Loot Bags:
o These have been improved to only give green or better gear of level 78 or higher.
o The number of bags received has been reduced from 5 to 3.
o More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.
â€¢ Updated vendors in the Ascalonian Catacombs and Caudecusâ€™s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
Citadel of Flame
â€¢ Fixed an exploit in Maggâ€™s chain that was allowing players to skip the entire dungeon and still be rewarded.
â€¢ In Maggâ€™s chain, if Magg happens to die in the lava field, heâ€™ll teleport himself to the start of the area just outside it.
â€¢ In Maggâ€™s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
â€¢ Fixed an exploit that was allowing players to skip content.
Honor of the Waves
â€¢ Fixed a bug in the Butcherâ€™s chain that prevented a boss from spawning.
â€¢ Fixed a blocking issue.
â€¢ Fixed blocking bugs in Dethaâ€™s chain.
Weâ€™ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.
1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, theyâ€™ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
â€¢ Implemented a fix to make Heartseeker, Lightning Leap, Flame Leap, and Monarchâ€™s Leap hit more reliably.
â€¢ Fixed bugs with Flamestrike and Ice Shards so they canâ€™t be fired behind the player.
â€¢ Quick Glyphs: This Air Magic trait has been updated to apply 20% recharge reduction to the elite skill Glyph of Elementals.
â€¢ Grenade Barrage: This Grenade Kit skill should now be usable underwater.
â€¢ Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
â€¢ Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
â€¢ Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
â€¢ Merciful Intervention: This skill has been updated to work with the Meditation Mastery trait. The tooltip for this skill has also been updated to display the healing amount when affected by traits.
â€¢ Elusive Power: This trait has been updated to not grant might when aegis was blocked.
â€¢ Fixed text on â€œreadiedâ€ mantra buffs.
â€¢ Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.
â€¢ Taste of Death: This skillâ€™s healing fact has been updated.
â€¢ Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
â€¢ Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
â€¢ Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
â€¢ Bansheeâ€™s Wail: This Curses trait has been updated to apply extra swiftness.
â€¢ Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
â€¢ Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
â€¢ Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
â€¢ Mark of Evasion: This trait can now trigger the Soul Marks trait.
â€¢ Reaperâ€™s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
â€¢ Bountiful Theft: This strait has been fixed so that it doesnâ€™t apply 15 seconds of vigor twice.
â€¢ Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.
Player versus Player
â€¢ Legacy of the Foefire: Fixed an exploit that was allowing players to teleport past one of the gates.
World versus World
â€¢ Experimental Rifle: This item is no longer usable in World versus World.